Adust is a multiplayer flying-around-a-city WebGL game I have been working on recently.
Personal game I have been working on, on-and-off in 2012
Working on this game at We R Interactive
Real-time network game library, written in Common Lisp.
I worked on 8 Realms from about December 2010 until I left Jagex in May 2011.
One of the coding standards. It's implemented with a single buffer with a history built into the colours.
The second, unreleased game, while working for Jagex.
I was looking for some good impressionist water and wanted to try and make some. This is pretty simple, but I think it's quite nice.
Infinite smoke generator cacheable as a small loop.
A simple cloth simulator with a constraint based system. Right/left mouse buttons. Sorry it's not very usable.
LTree implementation just using some parameters from the mouse.
The first game I worked on at Jagex.
I used to jam this on the piano in Hostel Sol in Buenos Aires. When I got back to the UK, a year and a bit later, I recorded it using Rosegarden.
Common Lisp bindings for OpenGL/GLFW
Exhibited at Exposición Artware, in ICPNA in Lima April 2007. Built with Common Lisp, OpenGL, Pure Data.
Naive implementation of a layout solver
Small project for a lecture in a conference in Lima, 2007. The agents are satisfied when they have all the same tickets of a single colour.
A kind of sequencing+synthesising “instrument” I made with Pure Data.
Found this cool shaku-hachi soundfont, so made some music with it in Rosegarden.
Quirkiness made with Soundtracker.
From-memory soundtracker sequencing of a tetris theme.
One of my favourite bits of music I made. Guitar and bass sampled into Soundtracker.
Recorded on an analogue 8-track