Adust is a multiplayer flying-around-a-city WebGL game I have been working on recently.
One of the coding standards. It's implemented with a single buffer with a history built into the colours.
I was looking for some good impressionist water and wanted to try and make some. This is pretty simple, but I think it's quite nice.
A simple cloth simulator with a constraint based system. Right/left mouse buttons. Sorry it's not very usable.
I used to jam this on the piano in Hostel Sol in Buenos Aires. When I got back to the UK, a year and a bit later, I recorded it using Rosegarden.
Exhibited at Exposición Artware, in ICPNA in Lima April 2007. Built with Common Lisp, OpenGL, Pure Data.
Small project for a lecture in a conference in Lima, 2007. The agents are satisfied when they have all the same tickets of a single colour.
One of my favourite bits of music I made. Guitar and bass sampled into Soundtracker.